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More ships cold waters mods11/10/2023 If you navigate up one level, back to …\StreamingAssets, you will find a “weapon” subdirectory. To modify this, we need to locate the reference to the Mk48 torpedo. This line indicates that it fires the A184 torpedo, which is unique to the ROC Navy. įor the guppy/tench, there should be only one entry under TorpedoTypes. Scroll down in the file until you find the section. In our example, we will modify the new variant we created, which is roc_99_ss_guppy_tench.txt. To add an existing weapon to a playable sub, you need to modify the main text file. Therefore, it is advised to create a new variant of the vessel and then make modifications to it. Keep in mind that if you install a new version of the DotMod, your modified version will be overwritten. However, it is possible to modify an existing sub as well. Generally, it is recommended to add a weapon to a “copy” of the vessel, creating a new variant. You can proceed to customize it further by adding weapons and making other adjustments, which will be covered in the next section. Now, your new variant of the sub should appear in the reference section as a sub of the designated era. Study the differences between the two versions of the sub, such as how the 68 version of the Sturgeon differs from the 84 version. To provide players with information about the modernized version of the sub, you may want to add something to the …_description.txt file. \Cold Waters\ColdWaters_Data\StreamingAssets\dotmod\hud\damage_control\Ĭopy these files and name them according to their respective 99 versions.įinally, repeat the same process for the signature folder, copying the 73 version to the 99 version. Likewise, duplicate the self profile PNG from the 73 version to the 99 version, so you have both roc_73….png and roc_99…png files.Īdditionally, copy the damage control and damage control mask files from the roc_73_guppy_tench.png and roc_73_guppy_tench_mask.png files located in the following directory. \Cold Waters\ColdWaters_Data\StreamingAssets\dotmod\language_en\vessel\Ĭopy the existing roc_73_ss_guppy_tench_description.txt file and name it roc_99_ss_guppy_tench_description.txt. Next, you need to create a corresponding entry for the new variant in the ship reference, which can be found in the following directory. However, simply creating the file doesn’t have any effect on its own. These remarks are solely for human readers, as the game disregards any text in this section. If desired, you can add remarks at the beginning of the file by prefixing them with double slashes “//”. \Cold Waters\ColdWaters_Data\StreamingAssets\dotmod\vessels\01_submarine\06_ROC\roc_73_ss_guppy_tench.txtĬopy that file and name it roc_99_ss_guppy_tench.txt. Since the 1973 version of the Guppy-Tench is a Dotmod addition, you can locate it in the following directory. The best approach is to duplicate an existing vessel and then make modifications to the duplicate.įor instance, let’s create a 1999 version of the Guppy-Tench by copying the 1973 version. However, modifying a vessel can be a bit time-consuming as it consists of numerous components. ![]() With the exception of graphical assets, almost everything is controlled by text files, making simple modding relatively easy. ![]() ![]() To introduce a new variant of a submarine, it is essential to understand the mechanics of modding in CW. Instead, this guide focuses on making small-scale modifications to CW, such as integrating a weapon into a specific sub, including a sub within a specific map, and similar adjustments. Please note that this is not a comprehensive guide for modding, as I do not possess expertise in 3D modeling. These modifications include tasks such as incorporating a specific weapon into a particular sub or ship, adding a specific ship to a designated map or era, and more. Depending on the manufacturer of a hab module, the contents within might be slighltly different.These are a collection of “minor modifications” that you can consider implementing in your CW installation. ![]() Each hab module can add different kinds of stations to your ship. There are 16 different shib hab types in Starfield. All Ship Hab Types Guide All Habs Explained Hab Module
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